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<title>john-s's CGPortoflio Gallery</title>
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<description>john-s's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Bat/Human Hybrid (WIP)</title>
	<link>http://john-s.cgsociety.org/gallery/429212</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1165451546_small.jpg"><br><br>This is a model I've been working very hard at. It started off quite bad but after some strong critique/mentoring/topology lessons things are finally coming into shape! I will update this image from time to time.... I'm really looking foward to modeling in the head, wings and rest of the body to see the final model. A huge thanks to Airflow for going the Extra Mile in teaching me all that was needed to get this model this far, along with all the others that helped me on the forums (Buckie, Ed the Evil Ellis, Simjoy, etc)]]>
	</description>
	<pubDate>Mon, 13 Nov 2006 23:43:46 +0000</pubDate>
	</item>
	<item>
	<title>Bat/Human Hybrid Wires</title>
	<link>http://john-s.cgsociety.org/gallery/524022</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1185832913_small.jpg"><br><br>These are the wires to my Bat/Human Hybrid WIP. Polygon Modeled in Maya.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 22:01:54 +0000</pubDate>
	</item>
	<item>
	<title>Frozen Han Solo</title>
	<link>http://john-s.cgsociety.org/gallery/524028</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1185834615_small.jpg"><br><br>A WIP image I am currently working on. The goal is to model as much as possible by use of poly modeling instead of the use of sculpting software. It was started for the HMC but unfortunately I was unable to finish because of several factors revolving around my wife's pregnancy of our first child. I will be updating this image here and in my WIP thread.]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 22:30:18 +0000</pubDate>
	</item>
	<item>
	<title>Frozen Solo's Head</title>
	<link>http://john-s.cgsociety.org/gallery/524030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1185834758_small.jpg"><br><br>A close-up of the head for my Frozen Solo project.]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 22:32:40 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://john-s.cgsociety.org/gallery/429219</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1163462275_small.jpg"><br><br>I'm doing &quot;The Piper&quot; for a 3D World Challenge this month titled &quot;The moment a legend was born&quot;. This character will be a non-clothed rat/human hybrid that will be locked up in a cage for the scene. It will be a new twisted story of the Pied Piper. I am posting this in the WIP area on CG Talk since I'm having a hard time deciding if I should go with the fat or skinny body. Both of which need ALOT of critiquing that I hope to get from here. <br />
<br />
WIP:<br />
http://forums.cgsociety.org/showthread.php?t=429259]]>
	</description>
	<pubDate>Mon, 13 Nov 2006 23:57:58 +0000</pubDate>
	</item>
	<item>
	<title>Centipede  </title>
	<link>http://john-s.cgsociety.org/gallery/389012</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/204042/204042_1154592631_small.jpg"><br><br>Well, this is my first attempt at normal mapping. It was a 3D World Challenge (for a 3D version of an old game) that I lost of course but it was a fun learning experiance. I created this several months ago and so my modeling skills have improved alot since then I hope. I was going to remove this from my portfolio but thought: Until I create more models, why the empty space?<br />
<br />
Also, This has a HORRIBLE photoshop job done to it. I was out of time so I just slapped it on there. Not to mention I didn't know how to light a scene back then so, its a filler. Ignore my skills at that point. ]]>
	</description>
	<pubDate>Thu, 03 Aug 2006 08:10:33 +0000</pubDate>
	</item>
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